CodePixel Labs LLC

Browser game · Free to play

ON THE DOT

Start the clock, then stop it at exactly 1.00. It sounds easy, but 0.99 and 1.00 are only ten milliseconds apart, and that gap is where the whole game lives: twelve ways to play it, a daily run that's the same for everyone, and parties where up to four people race the same clock at once.

Plays on
Any modern browser, on a phone, tablet or computer
Players
Solo, online parties of up to four, or pass-the-phone
Controls
Space, a click or a tap. That's all of them.
0.00 tap or press space
tries 0 dead ons 0 closest —
DEAD ON · exactly 1.00 HAIRLINE · ±10 ms CLOSE · ±50 ms

A round

About one second long, and you'll want another.

You press, the ring starts to fill, and somewhere near the top you press again. The digits freeze, a marker shows exactly where you stopped, and the game tells you how you did: DEAD ON, HAIRLINE, CLOSE, or a plain miss.

Then you go again, because you were eight thousandths off and that feels very fixable.

Modes

Twelve ways to stop a clock, and one that changes every day.

The modes open up as you play, and each locked one tells you what it's waiting for. Land five DEAD ONs and you can turn on Sharp, which reads the stopwatch modes to the thousandth and keeps its own personal bests.

Stopwatch

Classic

Ten rounds at 1.00, read to the hundredth.

Stopwatch

Streak

How many DEAD ONs can you land in a row? Your first miss ends it.

Stopwatch

Blindfold

The clock hides while it runs. When you stop, the needle sweeps out to show where you landed.

Stopwatch

Cadence

The clock keeps going and you tap on every whole second, five times. Your total error is the score.

Stopwatch

Echo

The game knocks out a short rhythm, the clock disappears, and you knock it back.

Stopwatch

Wildcard

A new target every round, shown once before you start.

Stopwatch

Chicken

Get as close to the dot as you dare. One hundredth over is a bust.

Reflex

Signal

You wait for the flash and hit it, five times over.

Reflex

Go / No-Go

Green means hit and red means hold still, and some of the signals lie.

Reflex

Snap

Arm it and wait. A flash starts the clock on its own, and you stop it at 1.00.

Reflex

Rapid Fire

Four signals back to back. One false start wipes the whole burst.

Ladder

Gauntlet

Twenty rounds that mix all of the above, rated in stars.

Daily

Today's Dot

Everyone in the world gets the same ten rounds today. You get one attempt that counts, and then you get to see where you landed on the board.

Parties

Everyone plays the same round at the same moment.

In a party you play a mix of rounds, one after another, all at the same moment. Each one opens with a short intro card, you can watch everyone's progress down the side as they play, and the results show who moved up. The last round counts double, and the podium gives out awards drawn from what actually happened, like the fastest reflex or the closest miss.

Quick party matches up to four people in about twelve seconds, and if nobody else turns up, three computer players fill in. Room codes and share links are for playing with friends, and Pass the Phone takes two to four people through the same playlist on one device.

Once two or more real people are playing, the party counts toward your rank. After your first ten you're given a tier, and from there you climb from Bronze toward the top one, which is called, naturally, On The Dot.

A Cadence round in a four-player party, with each player's score and status in a side rail.
A Cadence round in a party. You can see everyone's taps land on the right as they happen.
The end-of-party podium with awards for Fastest Reflex and Closest Call.
The awards at the end come from what actually happened in that party.
On The Dot's title screen on a phone, with the mascot and the Play button.
A DEAD ON result on a phone, eight thousandths over 1.00.

Daily & progress

There's a new run every day, and plenty to chase between them.

Today's Dot gives everyone the same ten rounds each day. You get one attempt that counts, a streak for every day in a row you show up, a card to share your score, and a board of everyone who played. Yesterday's board stays up until the day rolls over, so you can check how you did.

There are three daily goals and a weekly one as well, and everything you score counts toward your level. Levels, achievements and goals unlock thirteen skins for the ring, from a plain classic to a comet that sheds sparks.

Your progress saves on its own, with no sign-up, and a six-character code carries it over to another device.

Next game Descent Inc.