Browser game · Free to play
ON THE DOT
Start the clock, then stop it at exactly 1.00. It sounds easy, but 0.99 and 1.00 are only ten milliseconds apart, and that gap is where the whole game lives: twelve ways to play it, a daily run that's the same for everyone, and parties where up to four people race the same clock at once.
- Plays on
- Any modern browser, on a phone, tablet or computer
- Players
- Solo, online parties of up to four, or pass-the-phone
- Controls
- Space, a click or a tap. That's all of them.
A round
About one second long, and you'll want another.
You press, the ring starts to fill, and somewhere near the top you press again. The digits freeze, a marker shows exactly where you stopped, and the game tells you how you did: DEAD ON, HAIRLINE, CLOSE, or a plain miss.
Then you go again, because you were eight thousandths off and that feels very fixable.
Twelve ways to stop a clock, and one that changes every day.
The modes open up as you play, and each locked one tells you what it's waiting for. Land five DEAD ONs and you can turn on Sharp, which reads the stopwatch modes to the thousandth and keeps its own personal bests.
Classic
Ten rounds at 1.00, read to the hundredth.
Streak
How many DEAD ONs can you land in a row? Your first miss ends it.
Blindfold
The clock hides while it runs. When you stop, the needle sweeps out to show where you landed.
Cadence
The clock keeps going and you tap on every whole second, five times. Your total error is the score.
Echo
The game knocks out a short rhythm, the clock disappears, and you knock it back.
Wildcard
A new target every round, shown once before you start.
Chicken
Get as close to the dot as you dare. One hundredth over is a bust.
Signal
You wait for the flash and hit it, five times over.
Go / No-Go
Green means hit and red means hold still, and some of the signals lie.
Snap
Arm it and wait. A flash starts the clock on its own, and you stop it at 1.00.
Rapid Fire
Four signals back to back. One false start wipes the whole burst.
Gauntlet
Twenty rounds that mix all of the above, rated in stars.
Today's Dot
Everyone in the world gets the same ten rounds today. You get one attempt that counts, and then you get to see where you landed on the board.
Parties
Everyone plays the same round at the same moment.
In a party you play a mix of rounds, one after another, all at the same moment. Each one opens with a short intro card, you can watch everyone's progress down the side as they play, and the results show who moved up. The last round counts double, and the podium gives out awards drawn from what actually happened, like the fastest reflex or the closest miss.
Quick party matches up to four people in about twelve seconds, and if nobody else turns up, three computer players fill in. Room codes and share links are for playing with friends, and Pass the Phone takes two to four people through the same playlist on one device.
Once two or more real people are playing, the party counts toward your rank. After your first ten you're given a tier, and from there you climb from Bronze toward the top one, which is called, naturally, On The Dot.




Daily & progress
There's a new run every day, and plenty to chase between them.
Today's Dot gives everyone the same ten rounds each day. You get one attempt that counts, a streak for every day in a row you show up, a card to share your score, and a board of everyone who played. Yesterday's board stays up until the day rolls over, so you can check how you did.
There are three daily goals and a weekly one as well, and everything you score counts toward your level. Levels, achievements and goals unlock thirteen skins for the ring, from a plain classic to a comet that sheds sparks.
Your progress saves on its own, with no sign-up, and a six-character code carries it over to another device.